AI Insights · Timothy · March 2025
Top 5 io Games on Android in Spain: Q1 2025 Performance
Explore the performance trends of the top 5 io games on Android in Spain during Q1 2025, based on Sensor Tower data.
In the first quarter of 2025, the top io games on the Android platform in Spain showed varied performance trends in terms of downloads, revenue, and active users. Let's delve into the specifics for each game based on data from Sensor Tower.
Snake Clash! from Supercent, Inc. demonstrated a consistent pattern in its weekly downloads, with peaks around 22K-23K in late January and early March. The weekly revenue fluctuated slightly, reaching a high of $116 in the first week of January and stabilizing around $65-$105 in subsequent weeks. The game maintained a strong user base, with weekly active users increasing from approximately 96K to 115K by the end of the quarter.
Snake Rivals - Fun Snake Game by Supersolid saw a modest decline in downloads, dropping from 686 in early January to 278 by the end of March. Revenue remained relatively stable, peaking at $107 in the first week of January, with a brief dip in late March. Active users showed a gradual decrease from 1.3K to just over 800 throughout the quarter.
Paper.io 2, published by VOODOO, experienced fluctuations in weekly downloads, ranging from 8K to over 10K. Revenue peaked at $103 in late February, with active users showing a positive trend, increasing from 87K to over 104K by the end of March.
Little Big Snake .io game from ShockwaveLLC recorded a steady download rate, with minor variations around 200-400. Revenue saw a significant spike to $220 in the last week of December, followed by a more stable pattern in subsequent weeks. Active users remained fairly constant, with a slight increase towards the end of the quarter.
Finally, Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES showed a consistent download trend, with numbers hovering around 1.1K to 1.5K. The revenue had a notable peak at $118 in late January, while active users decreased slightly from over 10K to about 7K by the end of March.
These insights provide a snapshot of the io games landscape on Android in Spain for Q1 2025. For more detailed analytics and trends, visit Sensor Tower.